Saturday, November 1, 2025

It's a fucking RPG comparison post. Seriously?

Once upon a time, I would have been like, "What? No way in hell will I ever be posting about freaking role-playing games. That's a batshit crazy idea."

But here we are. The world's on its goddamn head anyway, so why not?

Embarrassingly enough, I could even do a comparison on five or six of the damned things at this point. Let's see, we've played Broken Worlds, Dungeon Crawl Classics, Dungeons and Dragons, Old School Essentials, Mothership, Dragonbane ... is that it? I guess that's it. I'll spare you that epic-length fiasco, though. We'll start with two, and if I don't humiliate myself this time around, maybe I'll do another one later.

Right now, we're playing Dungeons and Dragons, and Christ if it's not the second edition of this game we've played. Have I really reached the stage of my life where I care about that kind of shit? Even worse, when I typed "second edition" right now, my brain actually said, "Better clear up that it's not literally Second Edition Dungeons and Dragons, just the edition after the one we played the first time we did D&D." Who the fuck cares? But I guess if I'm a big enough loser to be typing this, somebody else out there is a big enough loser it's really important for them to know these things, so here we are.

(Just to be even more clear, the only ones I'm calling out for being losers are the ones who got all horny over the possibility I was going to be writing about Second Edition Dungeons and Dragons. These days Dungeons and Dragons isn't just for losers anymore, but I'm pretty sure back in the Second Edition geological era, it was. If it's any consolation and you're one of those losers, so was my boyfriend, and now he's doing that hot chick in my profile pick, so "loser" is kind of a term of endearment. Fool yourself about that if you need to.)

So what we're playing right now is the Dungeons and Dragons that came out in 2024 -- which, I've just got to gripe for a second about the art. Really pretty art, right? On average, I'm saying better than the other version we played, "5E." But it's so bubblegum compared to that version. No weight to it, and in some cases just plain half-assed. Like, there's this picture of these Victorian-looking D&D motherfuckers fighting undead on the porch of Dracula's castle or something, and boo-yah for inclusion because there's a dude in a wheelchair in it ... but guys, seriously, why did you make the dude in the wheelchair such a do-nothing dweeb? He's not even pointing his gun at anything. Look, here's what my barely-an-artist boyfriend did in like ten minutes to fix it:


Top version: "Pleeez, everybody clump around me and protect me from the creepy-crawlies while I hunch my shoulders helplessly! I'm not sure what this gizmo in my left hand does ... maybe it will hypnotize them?"
Bottom version: He's just pasted one of the zombies with his magic pop-gun and he's about to bring the hurt on more of them with his bad-ass amulet.

I mean, if you're going to represent, then frickin' represent, okay? Don't just stick the dude in there and give him nothing to do. Hell, even if you took the first version and just made him point his right hand dramatically out and forward, the guy would look like he was in charge instead of just being wheeled around with zero to contribute.

Whoosh. Sorry. What the hell am I doing here again?

Oh yeah, RPG comparison. So obviously the first game we're comparing here is D&D 2024 -- which now that I think about it, having some bad art decisions kind of makes sense, since that was a year for some really bad fucking decisions, wasn't it? Anyway, second game is: Dragonbane.


Zero bad art decisions here, folks. Every piece in the whole book is done by one guy, basically, and let me tell you, they'd better not ever fire that guy, because he's goddamn incredible.

Really didn't mean to make this an art-criticism post, though, so let's move on.

Why am I comparing these two games? Because I'm a mean bitch and no one will play with me, so I'm left doing this.

(Kidding.)

Straight up, I'm going to tell you, I like one of these games better than the other, and the fact that I realized that and then the fact that I started wondering why added up to me deciding I should blog about it. (Disclosure: everybody around this house thinks I should blog more, so there's that too. Not that they ride me about it or anything. I can just feel them thinking it.)

Now, don't get me wrong ... I'm having a blast playing Dungeons and Dragons. Our Dungeon Master is a zany babe and very creative, the party is full of really fun and whack characters, and I'm getting to be this blunt-as-fuck orc barbarian who I am having a lot of fun with. But it's a little bit low-stakes, and everything about the rules feels very engineered. Here's how many points you've got to get to advance to level 2. Here's how many times you can use your special "rage" ability before you've got to rest. Here's the number of spells your wizards can cast in a day. Here are this monster's attack options for the DM to pick from. Here's a table for the Dungeon Master to compare character level to monster challenge rating and figure out how many baddies to put in the room for the good guys to fight if you want a cakewalk versus a rough-and-tumble versus a bloodbath. Here's the list of skills, which is not all that long, and you're gonna pick a couple of good ones and the rest you'll more or less suck at. 

Dragonbane, though, is more about, Here's a bunch of shit you can pick from to see what you can do with it. Knock yourself out.

In D&D, the class you choose locks down your range of powers and skills like crazy. And as you go up in level, you can make a decent number of choices about those powers and skills, but your wizard's never going to be able to go toe to toe with a monster and your fighter's never going to roast waves and waves of minions with fireballs or bring a toes-up party member back to life. Plus, your choices get railroaded at some points if you really want your character to be a badass. Yeah, you can multi-class and get a bunch of different powers to be more versatile, but if you do that, you're never going to get the top-notch, epic, do-not-fuck-with-me pinnacle abilities of any of your classes.

In Dragonbane, your profession guides some of the choices you make, but a starting Bard can be a better front-liner than a starting Fighter, and a starting Fighter can be much more skilled than a starting Bard, depending on where you've put your stats and whether you decide to play a wet-behind-the-ears kid (better physical stats, not so many skills) or a creaky oldster (worse physical stats, better mental ones, more skills).

In D&D, fights are structured pretty tightly. You roll initiative at the start of combat, and you go in that order round after round unless you decide to drop to a lower initiative for some reason. You've got one and only one reaction you can use to do something on someone else's turn. Each monster has a specific set of combat options for the DM to pick from, and if you've fought a monster type before, you've probably seen everything or most everything it can do.

In Dragonbane, you draw initiative cards at the start of every round, and when your turn comes up, you can trade your card with anybody else's, including your opponents. Like D&D, you've got a single reaction each turn, and for starting characters, you just about always sacrifice your initiative card to use it -- meaning you can dodge during the round or take an action during the round, but not both. But if you pick the right abilities as your character advances, you can spend Willpower points on dodging and dodge as many times as you want to and have the points for. Tough monsters get multiple initiative cards every round, so they can gnaw on your characters several times. This means strategy is not just about getting yourself in position to use your character's individual powers -- it's also about timing your actions relative to the monster's and relative to your teammates'.

The biggest deal, though, is that Dragonbane monsters don't make attack rolls. They just pick their victim(s) for the turn, and if the character doesn't dodge or parry, the attack takes effect. They also don't choose what they're doing for the round, only who they're doing it to: the Game Master rolls on a table to see which monster power the creature uses -- which means you can easily go through a combat and never see all of the monster's abilities. The monster also never does the same thing two turns in a row.

All of this means the players had better work as a team, and the GM only needs to worry about who to mess with for the monster's turn(s), not what power to strategically use. Fights are very fast-paced, mostly short, pretty goddamn brutal, and flow with a constantly changing dynamic. There's no waiting for your turn to come around, deciding what to do, rolling, and then waiting until initiative cycles back to you. Something could happen to your character at basically any time in the round, and if you want to be effective on your next turn, you'd better be paying attention to what goes on with everyone else's.

In Dungeons and Dragons, gaining levels a pretty damn drawn-out process, and you've got to do bookkeeping along the way -- it's a requirement. In Dragonbane, you pick a handful of skills at the end of every session and see if any of them go up by a point. Skills you're bad at are easy to notch upward; skills you're good at take a lucky roll of the advancement die. You either get better or you don't, no math required. When one of your skills hits 18, you get to pick a new Heroic Ability, which you can pore over the rulebook to make the most strategic choice for, or you can just chunk it into hit points or willpower points and not have to worry about it.

So it's easier to play Dragonbane by a lot, and there's way less heavy lifting for the Game Master, and every character can evolve into a completely different skill and power set than every other character.

Anyway, who you're playing with is always the most important part of any RPG, but if you've got a good table of players, my money is on Dragonbane.

Okay, that's a wrap.


Monday, August 11, 2025

Looks Like I Haven't Lost It Completely Yet ...

By which I mean, that wicked streak of mine.

The scene: our bedroom, this morning, four of us getting up to things I'm not going to describe in detail. (Yes, that's teasing. I'm aware. Wicked streak, remember? Too fucking bad if you're dying to know more.)

In a moment of apparently genius-level playful goading as she was trying very hard to accomplish something (wouldn't you like to know exactly what?), I managed to make Hettie say, "Would you shut the hell up?"

If you knew Hettie even the tiniest bit -- I mean, just a speck above passing-her-on-the-street knowledge -- you'd realize what a badass feat that was.

She instantly went completely red and started babbling apologies until I broke up laughing and apologized back. Claire and MSG then had to take a moment unshrinking themselves from paralyzed hear-a-pin-drop discomfort to help me convince Het that I was the villain of the whole thing and she'd had every right to tongue-lash me into my place. 

I don't think she really believed us right away ... but luckily she came really hard a few minutes later and all was forgiven.

Monday, July 21, 2025

Way to Bury the Lede, Sister.

Okay, now don't take this to mean I do anything short of adore Claire. And I'm not saying this post of hers is bad at all. In fact, it's fucking awesome like every goddamn thing she writes.

But would it have killed her to at least mention my contribution to the conversation?

So there we were, in bed, going to sleep (or trying to) and he's tossing and turning and obviously has something on his mind he can't get off of it, so she starts up one of those talks. And she's right -- those talks always work, even if they also always wear off after a while.

But at the start of this one, she's saying stuff, and he's saying stuff, and JFC, the going is SO DAMN SLOW.

I mean, like, dinosaur fossilization level slow.

Slow enough I could not help thinking, Somebody's got to do something here.

And since I was the closest and least-patient somebody around, I rolled in close on my side of him and licked his ear.

Quick, smooth, and wet.

This is like a reset button on him. He squeaks and squirms every time. And then sometimes, like this time, he complains. "Damn it, Elle, we're trying to talk here." But me taking the initiative made Claire finally get a clue, and she leaned in and licked the other one. Squeak and squirm. And then he complained at her, and we went through a couple rounds more of this before he was a quivering mess and she could say, "Now look at me and let me set you straight."

And that's when the talk went the way she wanted it to.

You're welcome, Claire.

But damn, credit where credit is due, okay?

Wednesday, April 9, 2025

Every. Damn. Time.

Okay, clearly, my life of insane bliss surrounded by six gloriously affectionate lovers has to be cause for a lot of jealousy among the thronging masses of people who read this blog. So I though, "Let's throw these poor sons of bitches and bitches of bitches a bone, right?"

So here it is. Yeah, I can't turn around without practically bumping into someone who'll hug me until one or both of us explodes -- but also, I have to share a single phone with all these freaks.

And all our emails were spawned off the same recovery email, I think it's Claire's.

Which means whenever one of us logs in to blog, or to check email, or really, to do any damn thing, Google has to send an email to the person who logged in, and an email to Claire, letting everybody know that a new login happened. And every one of them pops up on the lock screen of the phone as a notification, too.

It's not all margaritas and honeysuckle around here, is what I'm saying.

Hope that helps.

Monday, March 31, 2025

Immensely Fucking Lucky

As if last post's exhibitionistic invitation to Hettie wasn't enough, here I am again apparently all-in to just destroy everyone reading this with envy. Yes, that invitation turned out as hot or probably hotter than any of you very welcome voyeurs might have imagined, but holy hell, do you know what was even better?

Four other absolute goddesses of my heart waiting with bated breath to hear how it went.

Nobody has this, you know? There are seven of us, and every single member of this bunch adores every other single member with an unfathomable shit-ton of absolute love.

What did I do to deserve it?

Let me tell you, it must have been something really goddamn good, because not only do I have this insanely wonderful life, I actually know to the bottom of my snarky little soul that I do deserve it.

I'm motherfucking amazing -- and I'm even luckier than I am astounding.

Somebody throw me the gob-smackingly biggest parade that's ever been thrown, why don't you?

I'll wave from a float and everything.

Monday, March 24, 2025

What say ...

... we ambush him, you and I? Just the two of us, when he least expects it.

Could be fun, don't you think?

Wednesday, March 5, 2025

Damn it. I guess I need to blog more often.

So I scrolled down the last couple of posts on this blog trying to figure out what to splatter out into the internet here today, and fuck, was that a mistake. What do you think I found at the third post back? (That's a rhetorical question, but if you desperately want to answer it instead of me just giving you the answer, go ahead and cheat by scrolling back yourself. I'll wait. Are you back? Did you take the lazy-ass route and just wait here for me to do all the work? Either way, let's get on with it.)

Yeah, that photo post. It was right there. Barely even had to nudge the scroller button on the mouse, and suddenly I'm staring at an old me, from fucking forever ago to be honest.

It's actually hard for me to believe it's less than two years since that photoshoot. And having pretty much zero buffer of other posts in between then and now -- I felt kind of slapped in the face by it. Seriously a goddamn shock.

So at the very least, I need to crank out enough posts to push that one off the main page to the next one and keep it from ambushing me again in the future.

Holy hell, I looked good in those pictures, though.

Right?

Tuesday, February 18, 2025

I have an occasional streak of gleeful sadism.

Our boyfriend had to go off to work this morning (a rarity, since he always works from home), and after a round of very sincere and loving see-you-laters, I added, "We'll just be here having a five-way pussy-eating contest until you get back."

For a second he just stood there blinking, and then his eyebrows kind of furrowed and he said, "But there are six of you."

Now, I could have just admitted to flubbing my words, but fuck me, I wasn't quick-witted enough to casually reply, "Oh, I guess that was just a slip of the tongue." (Damn, I really wish I'd thought of that at the time instead of 12+ hours later while I'm writing this.) But I was quick-witted enough to say, "Mmm-hmm. So I what I could I possibly mean by that?" Which furrowed his eyebrows even more and made me keep going. "Maybe I meant one of us is so much better at eating pussy than the others, it wouldn't be a contest if she joined in. I wonder which one it might be?"

After a minute, he manage to say, "I ... really have to get to work," and left.

And just to really drive home how wicked I was being, the other girls had to hold me back from texting him later and asking, "Do you want to know who won?"

Of course, in the meantime, kind of the joke was on me, because as soon as he was out the door, Ariel said, "It's got to be a five-way contest because one of us has to be the judge, right? Ooh! Ooh! I volunteer!"

Closing confession: there wasn't much avoiding it after that, and before you ask, there wasn't really a winner. It was more one of those "Everybody gets a medal for participation" events.

Monday, November 11, 2024

She goaded me into a delicious wickedness ...

... and so I ran the tip of my tongue up one side of his neck until he shivered and twitched and lost control of his breathing.

I have extraordinary luck in my allotment of lovers.

Friday, April 21, 2023

Once in a Blue Moon ...

Photoshoots have not been a steady hobby of mine for ... well, ever. But the last few years they've been even less frequent, so it was nice, today, to indulge. The blue top is new-ish -- an anniversary present from the photographer. There were a couple of mildly naughtier shots, but I'm too lazy to figure out how to put a single post behind a content warning, so I'll hand those off to Claire for her naughty blog.












Text update: Goddamn it, Claire. Why did you have to go and make that your post title? Now I'm all ... agh ... fluttery. Whatever. I fucking love you too, okay?

Should have just put my whole damn blog behind a content warning.


Tuesday, March 28, 2023

Mind Games

We're headed for another bout of Dungeon Crawl Classics, apparently. I'm a little skeptical, given that MSG has groused quite a bit about this new "Dying Earth" version of the game, to the point that Claire had to insist we play it so he wouldn't entirely have wasted his money and in case he might turn out to be ridiculously wrong (as happens a moderate amount for someone that smart).

I do like playing.

It's fun getting in someone else's head.

For a change.

It's a fucking RPG comparison post. Seriously?

Once upon a time, I would have been like, "What? No way in hell will I ever be posting about freaking role-playing games. That's a ...